Game version: 1.14.3.71 (supported) Apparent Windows version: 5.2 (build 3790). Actual Windows version: 5.2 (build 0). Suggesting game size 1280x720. Writing SGD2FreeRes files. Initializing SGD2FreeRes. Fps fix applied. Menu fps fix applied. In-game sleep fixes applied. Using 'Discard' swap strategy. Using 'Interval1' sync strategy. Created device supports D3D_FEATURE_LEVEL_11_1. Device context supports ID3D11DeviceContext1. Will use this to discard resources and views. Using 'ResizeBuffers' backbuffer sizing strategy. Sizes: desktop 1280x720, window 800x600, game 800x600, render 960x720 Setting maximum frame latency to 1. The device supports 2048 textures per atlas. Total size of texture caches is 240256 kB. Using DXGI_FORMAT_R10G10B10A2_UNORM for the render buffer. UnitMotionPrediction TextMotionPrediction Feature flags: WeatherMotionPrediction Sizes: desktop 1280x720, window 800x600, game 800x600, render 960x720 Sizes: desktop 1280x720, window 800x600, game 640x480, render 960x720