--------------------------------------------------------------- HTPC Realm startup at 2026-06-09 16:01:49.997 --------------------------------------------------------------- 16:01:49.997 ------------------------------------------------------ 16:01:49.997 2026-06-09 16:01:49 16:01:49.997 Diablo II running under Windows .Net (Version 5.002) 16:01:49.997 Vendor: Intel 16:01:49.997 Version: Pentium III (no brand) (Type 0, Family 6, Model E, Stepping 3, Brand 0) 16:01:50.014 Speed: Approx. 3504 MHz 16:01:50.014 Total Physical Memory: 2048.00MB 16:01:50.014 Application Path: Z:\home\emma\Games\Diablo2\ProjectD2 16:01:50.017 Local IP: 10.8.0.52 16:01:50.017 Computer name: HTPC 16:01:50.017 ------------------------------------------------------ 16:01:50.017 16:01:50.018 imagehlp.dll loaded for better stack crawls. 16:01:51.057 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound 16:01:51.090 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound --------------------------------------------------------------- HTPC Realm startup at 2026-06-09 16:36:47.012 --------------------------------------------------------------- 16:36:47.012 ------------------------------------------------------ 16:36:47.012 2026-06-09 16:36:47 16:36:47.012 Diablo II running under Windows .Net (Version 5.002) 16:36:47.012 Vendor: Intel 16:36:47.012 Version: Pentium III (no brand) (Type 0, Family 6, Model E, Stepping 3, Brand 0) 16:36:47.029 Speed: Approx. 3504 MHz 16:36:47.029 Total Physical Memory: 2048.00MB 16:36:47.029 Application Path: Z:\home\emma\Games\Diablo2\ProjectD2 16:36:47.031 Local IP: 10.8.0.52 16:36:47.031 Computer name: HTPC 16:36:47.031 ------------------------------------------------------ 16:36:47.031 16:36:47.032 imagehlp.dll loaded for better stack crawls. 16:36:48.090 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound 16:36:48.122 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound